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It wasn’t the coolest game in the world, nor the most exciting, but I remember having fun and wanting desperately to relive the experience.īut as I went searching for it, nothing appeared. I’d spend hours dashing around, not really doing anything besides chatting to people and killing time.
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As a kid, I’d come home from school and hop on my computer to play browser-based games – sometimes Runescape, sometimes Neopets, and sometimes a game whose name I couldn’t remember, situated in a virtual world made of fruit. I knew exactly how Fred and Harry felt, because I had been on almost exactly the same adventure. Harry remembers how Fred used to pretend to work behind the bar. One of these rooms was decorated to look like a nightclub and was fitted with a bar, despite being a game clearly aimed at kids. You’d walk around, follow each other to different rooms, and just talk. It was similar to other chat room games of its time, such as Habbo Hotel or IMVU, where there was little point to the game other than to give kids a place to hang out in a virtual space. The game, they remembered, was linked to a children’s food or drink brand – Fruit Winders or Ribena, perhaps – and the characters were painted with flat, bold colours, complete with horribly clashing blues and oranges. In the game, you played as anthropomorphised fruit, interacting with other players in a garish 2D environment. That’s when things turned weird.Īlthough the name of the game escaped them, both had a clear memory of how it looked. It was just your average trot down memory lane, until the conversation turned to one particular 2D chat room game that they distinctly remember playing in the early 2000s. One night in 2014, childhood friends Fred Trubridge and Harry Buckle were sipping pints in the pub, reminiscing about the video games they used to play when they were growing up.